﻿using IGL_Talk_Win8.Utils;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;

// The User Control item template is documented at http://go.microsoft.com/fwlink/?LinkId=234236

namespace IGL_Talk_Win8.Controls
{
    public sealed partial class LoginForm : UserControl
    {
        private bool blockLogin;

        public string Username { get; set; }

        public Flyout Flyout { get; set; }

        public LoginForm()
        {
            this.InitializeComponent();

            txtUsername.DataContext = this;
        }

        private void Login()
        {
            if (string.IsNullOrWhiteSpace(txtUsername.Text))
            {
                return;
            }

            var connection = ChatConnection.Instance;

            connection.Connect(txtUsername.Text.Trim());

            if (Flyout != null)
            {
                Flyout.Hide();
            }
        }

        private void txtUsername_KeyDown(object sender, KeyRoutedEventArgs e)
        {
            if (e.Key == Windows.System.VirtualKey.Enter && !blockLogin)
            {
                Login();
                blockLogin = true;
            }
        }

        private void txtUsername_KeyUp(object sender, KeyRoutedEventArgs e)
        {
            if (e.Key == Windows.System.VirtualKey.Enter)
            {
                blockLogin = false;
            }
        }
    }
}